Tuesday, April 26, 2011
Monday, April 18, 2011
Us Gnomes Environment
Friday, February 11, 2011
Friday, February 4, 2011
Newest Project
Ok, So I'm back from MPC, London. Finishing school in this June. I really wanted to graduate so I came back. I'm currently working at the CTL at BYU. It's easy and on campus. Rob Allen is my boss and he is the coolest guy. The project we are currently working on is about a scenario where this girl is being stalked by a creepy guy and she goes to the BYU counciling center about it. It's being animated and everything. I've done alot of texturing and setting up shader controls on the characters. The character above is the first test I was doing of our lighting pipeline in mental ray. I put these 3 images to show what depth of field can do to either improve the image or change it some. If your not careful specs that you don't want to be blown out will change when you blur it too much. For example her specs in her eyes became too specular when I used too much blur. She looks a little stoned because of it in the first one. However you can see how blurring it works well for hiding textures of least importance in the back ground such as shown in the bottom image.
Friday, October 8, 2010
International Trailer: "The Chronicles of Narnia: The Voyage of the Dawn...
This is the new Narnia Trailer, Voyage of the Dawn Treader. Two of my scenes that I lit are in this Trailer.
Monday, May 10, 2010
Starting At MPC
My adventures at MPC, VFX studio are about to begin soon. I am excited to move to London with my family and get the chance to work on Narnia 3 as a contract job. My title will be Lighting TD. I will be doing lighting and previsualization for shaders and textures in some of the scenes. I'm so stoked for the chance to do what I've always wanted to do. This is going to be amazing.
Sunday, May 2, 2010
Figure_Drawing
Monday, March 1, 2010
NEWEST DEMO REEL!!!
http://vimeo.com/9996893
hi, all this is a link to my newest demo reel. Tell me what you think and any critiques you have.
hi, all this is a link to my newest demo reel. Tell me what you think and any critiques you have.
Wednesday, February 3, 2010
Street Scene for Butchered Meats
Wednesday, November 4, 2009
Animal Cage
Alot of people have been asking me to update my blog more. So here's another item I'm working on at work. It's an animal cage It's still not done. Later I post some of the other cool stuff that I've already done at work when I have time. I always except any critiques. So if you have any ideas to "plus" this cage, let me know.
Tuesday, October 27, 2009
Updated DemoReel
Please feel free to leave any comments about how it looks. I want to make it better.
Saturday, September 19, 2009
Dreamgiver
This is a guy I'm texturing for the film I'm working on. The top image is a study painting I did to help me figure out generally what i want the end result to be when I'm done texturing it in 3d. I am going to document everything I do so all will know how to do a 3d character with subsurface scattering.
Thursday, August 6, 2009
Pens in a Jar
This Jar was the next 3d project I worked on for the Dreamgiver film. It was a headache! I don't know about you but Glass is CRAZY to pull off right. There is alot to worry about. At the same time, it was fun. My favorite was putting fingure prints on the pencils and marker. The last image shows the glass refracting the tiles in the back. It also reflects, and creates caustic effects. Spent less time on the shadows. Didn't care.
Saturday, July 11, 2009
Tuesday, June 30, 2009
Monday, May 25, 2009
Monday, March 30, 2009
Saturday, March 28, 2009
Alrighty, here is the latest of a recent project that I have been working on. I Textured, Modeled, UVmapped, and created the shaders for these suckers in Mental Ray. And guess what this project is still not done. I still need to finish texturing his cloths and rigging his body and then I will animate him. The goal is to cover all basic aspecs of 3d. Also if you stay tooned by the end of this week I should put up most of my animations that I've done and my demo reel.
Wednesday, February 25, 2009
Modeling in 3d
Alrighty, so a weakness of mine has been modeling. (because it's so technical to me). I'm not much for a technical person but I am trying to be...somewhat. I modeled this character following the Learning Autodesk Maya 2009 tutorial. Next I'm going to rig it and maybe texture it. I haven't decided. Recently I've been doing animations too but have not put them on the blog because I will maybe later.
Wednesday, January 28, 2009
Textured Oil Barrels
Tuesday, December 23, 2008
Texturing the Great Wall
During Christmas break, a friend, Scott and I decided to start a 3D project. This is some of the project. I won't tell you much else other than he's the modeler and I'm the texture artist. Right now I'm painting bricks on the Great wall. Lots of experimentation involved here, but I'm proud to say that I painted all the bricks you see. Why have I taken on this task. Because I like it.
Tuesday, December 16, 2008
priest in Danger
This is my painting final for Sam Neilsons class. It's been a good class I've learned alot. This is a story of a frog priest being robbed by two villans. One of them is an amature. His more experienced partner is annoyed by him.
Labels:
Character Design,
Digital Painting,
illustration,
story
Tuesday, December 9, 2008
Friday, December 5, 2008
My first flash animation
I'm very proud of my first attempt at flash animation.
My boss wanted me to do this for a project at work.
My next goal is to work with symbols and rotate body parts.
My boss wanted me to do this for a project at work.
My next goal is to work with symbols and rotate body parts.
Tuesday, December 2, 2008
Tuesday, November 11, 2008
Great Wall of China on drugs
Subscribe to:
Posts (Atom)