

Meet the Dreamgiver. This is the character for the film, "Dreamgiver," that I'm working on for a BYU student film short. The texture for this is not complete just yet, I still have a little more to go with it. I just thought it was about time I posted my progress. Skin has been the most challenging thing for me to tackle. Mostly when I'm dealing with two seperate UV maps of the head and body and two different resolutions that are being applied to the same geometry. If you put two seperate shaders on a single geometry with both shaders having subsurface, Only one of them will work. This is when rendering in Renderman. So in Slim I had to figure out a complex network that would all lead into one shader Ensemble, and include two different resolution texture maps that can both output their own subsurface type. Just this alone. Took me all of one semester. Now that the big kinks are worked out I'm finishing out the small ones.






































































