Monday, April 18, 2011
Friday, February 11, 2011
Friday, February 4, 2011
Ok, So I'm back from MPC, London. Finishing school in this June. I really wanted to graduate so I came back. I'm currently working at the CTL at BYU. It's easy and on campus. Rob Allen is my boss and he is the coolest guy. The project we are currently working on is about a scenario where this girl is being stalked by a creepy guy and she goes to the BYU counciling center about it. It's being animated and everything. I've done alot of texturing and setting up shader controls on the characters. The character above is the first test I was doing of our lighting pipeline in mental ray. I put these 3 images to show what depth of field can do to either improve the image or change it some. If your not careful specs that you don't want to be blown out will change when you blur it too much. For example her specs in her eyes became too specular when I used too much blur. She looks a little stoned because of it in the first one. However you can see how blurring it works well for hiding textures of least importance in the back ground such as shown in the bottom image.
Friday, October 8, 2010
This is the new Narnia Trailer, Voyage of the Dawn Treader. Two of my scenes that I lit are in this Trailer.
Monday, May 10, 2010
My adventures at MPC, VFX studio are about to begin soon. I am excited to move to London with my family and get the chance to work on Narnia 3 as a contract job. My title will be Lighting TD. I will be doing lighting and previsualization for shaders and textures in some of the scenes. I'm so stoked for the chance to do what I've always wanted to do. This is going to be amazing.
Sunday, May 2, 2010
Well, I feel it's about time to put up some more figure drawing that I've done. I feel that the thing that I enjoy to do the most in art is figure draw. I miss doing lots of it. I hope that one day I can find an industry job that will let me do lots of figure drawing while I continue the 3d side.
Monday, March 1, 2010
Wednesday, February 3, 2010
Wednesday, November 4, 2009
Alot of people have been asking me to update my blog more. So here's another item I'm working on at work. It's an animal cage It's still not done. Later I post some of the other cool stuff that I've already done at work when I have time. I always except any critiques. So if you have any ideas to "plus" this cage, let me know.
Tuesday, October 27, 2009
Saturday, September 19, 2009
This is a guy I'm texturing for the film I'm working on. The top image is a study painting I did to help me figure out generally what i want the end result to be when I'm done texturing it in 3d. I am going to document everything I do so all will know how to do a 3d character with subsurface scattering.
Thursday, August 6, 2009
This Jar was the next 3d project I worked on for the Dreamgiver film. It was a headache! I don't know about you but Glass is CRAZY to pull off right. There is alot to worry about. At the same time, it was fun. My favorite was putting fingure prints on the pencils and marker. The last image shows the glass refracting the tiles in the back. It also reflects, and creates caustic effects. Spent less time on the shadows. Didn't care.
Saturday, July 11, 2009
Tuesday, June 30, 2009
Monday, May 25, 2009
Saturday, March 28, 2009
Alrighty, here is the latest of a recent project that I have been working on. I Textured, Modeled, UVmapped, and created the shaders for these suckers in Mental Ray. And guess what this project is still not done. I still need to finish texturing his cloths and rigging his body and then I will animate him. The goal is to cover all basic aspecs of 3d. Also if you stay tooned by the end of this week I should put up most of my animations that I've done and my demo reel.
Wednesday, February 25, 2009
Alrighty, so a weakness of mine has been modeling. (because it's so technical to me). I'm not much for a technical person but I am trying to be...somewhat. I modeled this character following the Learning Autodesk Maya 2009 tutorial. Next I'm going to rig it and maybe texture it. I haven't decided. Recently I've been doing animations too but have not put them on the blog because I will maybe later.
Wednesday, January 28, 2009
Right now I'm starting to help with a 3d animated film with the Seniors. I had to texture some oil barrels for the scene. With This texture I used Slim in Renderman for the first time. It was hard at first like every new program you use but I'm starting to get a hang of it.
Tuesday, December 23, 2008
During Christmas break, a friend, Scott and I decided to start a 3D project. This is some of the project. I won't tell you much else other than he's the modeler and I'm the texture artist. Right now I'm painting bricks on the Great wall. Lots of experimentation involved here, but I'm proud to say that I painted all the bricks you see. Why have I taken on this task. Because I like it.
Tuesday, December 16, 2008
This is my painting final for Sam Neilsons class. It's been a good class I've learned alot. This is a story of a frog priest being robbed by two villans. One of them is an amature. His more experienced partner is annoyed by him.